This month's reading begins with The
Night Alphabet, a collection of twenty-six short stories - arranged into an alphabet of themes - loosely bound by a common source in dreamed inspiration. There's a broad range of works on offer here, from the
Gaimanesque whimsy of 'Mr Martello and the Cloud Castle' to the Lovecraftian
horror of 'Solomon's Gate' or 'The Gap', to more distinctly unique chapters
such as 'The Cherry Tree' and 'The Sandwich Thief'. The bad news is that this
means that few readers will get on with every story in the book, but the good
news is that is that - unlike with, say, Lovecraft himself, who can get a little samey - there is no danger
of tedium setting in, and that there is something for most palates within.
Generically, the book is broadly described as horror, although 'dark fantasy' is probably more apt, with only a few of the stories slipping into full-blown chiller mode. Some
of the stories are very short, others a little bit longer. The writing is
strong throughout, even in the simplest works, with characters efficiently drawn so as to quickly engage the reader's sympathies.
Next up was a repeat of an old favourite, as I kicked off a re-read of
JRR Tolkien's
The Lord of the Rings
with
The Fellowship of the Ring, and
the thing that really strikes me... Well, it may seem odd, but I really hadn't
considered before how odd it is that the Shire has a postal service. The single
greatest kingdom in the known world exchanges diplomatic communiques with its
client states by sending a man on a horse with a red arrow, and the bucolic,
forgotten pastoral has stamps. Also, having made an informed decision to not
skip the Old Forest this time around,
damn
I'd forgotten how weird and creepy Tom Bombadil (Tom Bombadillo) actually is. I
mean, everyone remembers that his whole episode is random as hell - Peter
Jackson memorably replaced his entire impact on the wider plot
(1) with a bag - but
as much as I don't think it was Tolkien's intention, having Goldberry begin and
end her explanation of who Tom Bombadil is with the phrase 'Tom is the master'
is pretty fucking cult programming.
It's amazing how much re-visiting a familiar text allows you to focus
in on the small details, is what I'm saying.
The book begins with the famous foreword in which Tolkien discourses on
his mortal horror of allegory, before proceeding to 'Concerning Hobbits,' a
rambling history of the 'little people,' which I usually skim, and hoo-boy is
there a lot that I didn't remember. The bulk of the story - from Hobbiton to
Rauros, by way of the bloody Old Forest, of Bree and Weathertop and Rivendell,
Caradhras and Moria, Lothlorien and the Anduin - I remember much better,
probably because it gets much more love in adaptation(2). It quite surprised me,
however, that I left Boromir alive, and Merry and Pippin quite at liberty,
rather than Fellowship encompassing
the skirmish at Rauros.
My last actual book for the month was
The White City, follow-up to
Down
Station, continuing the misadventures of an ethnically diverse group of
survivors in an alternate dimension with no clothing stores
(3). Dalip, Mary and
their dwindling group of friends continue to seek for the secrets of Down, the
alternate dimension to which they fled from the apparent annihilation of modern
London. Their quest leads them to the fabled White City, but all that they know
of this place comes from the treacherous Crows. Loss and separation follow, and
even on reaching the city the group remain fragmented. What do the masked
rulers of the city really want? Will the group find freedom with a band of
pirates? What did happen to Grace back in
Down
Station? And is there a reason why this Narnia is so shit?
The White City is a decent
follow-up to Down Station, although
I'm not sure that any definite cause was ever going to be as satisfying as the
mystery of Down. The whole is well-crafted, and the peril to the characters,
both physical and spiritual, feels real and compelling. As before, the contrast
between the fierce, instinctual Mary and the measured, analytical Dalip
provides a rounded perspective. The infinitely duplicitous and self-justifying
Crows is a bit of a villain for the ages, utterly amoral, yet appallingly
affable.
The rest of my month was split between comics and audio plays, which
apparently are appearing here now.
I kicked off my comics with Hellboy
and the BPRD - 1952-1954. A prequel to the main Hellboy series, they
feature the titular archfiend as a young demon, going on his first missions for
his adoptive father and the BPRD. This brings the same mix of folkloric
monsters, weird science and vigorous face-punching that fans of the main series
have become accustomed to, but with a less seasoned protagonist and a more
expansive role for Professor Bruttenholm than being killed by a frog monster. If
you like Hellboy, and I do, this is going to be another winner, although I can
see that you might want to ration yourself a bit more than I did; binging
Hellboy can get a little… Samey suggests a level of repetition that isn't
actually there, but it is an anthology series, and that doesn't lend itself to bigger
chunks.
I also finished off Book 2 of Saga,
a sprawling space opera following the life of Hazel, the daughter of two
soldiers on opposite sides of a galaxy-spanning war. Hunted by both sides as evidence
against the alleged incompatibility of the two sides, Hazel and her parents
find strange allies and stranger enemies, as they balance the need to hide and
survive with a desire to change the world that they live in.
Saga is… Well, it's big. It's
also self-consciously mature and edgy. It's actually kind of a triumph that it
transcends being one step beyond PWP(4), although it does mean that my usual
reading opportunities - sitting with my daughter as she goes to sleep; the
waiting room of my daughter's ballet class - seem inappropriate, hence it has
taken me a while to get through this one. It has a gritty edge to it which
means that no-o
ne seems safe, but develops enough sympathy for its characters
that not only mortal perils, but separation and potential breakups work on the
heartstrings.
Sadly, Book 3 is a long way from omnibus.
Completing this month's comic trifecta was Volume 1 of The Complete Valerian. I'd read the
first Valerian story - City of Shifting
Waters - before, but this omnibus also includes the zeroth book, Bad Dreams, and the second, The Empire of a Thousand Planets. Despite
the title, the comics are very much Valerian and Laureline, with the female
lead, a strikingly intelligent young woman from mediaeval France, surprisingly
close to being the equal of her male partner in the Spatio-Temporal Agency;
impressive for a comic created in the late sixties.
Bad Dreams tells the story of
the first meeting of our heroes, as Valerian is sent back in time to protect
the fabric of history from a wizard. Here he encounters Laureline, a tough
survivor with somewhat unlikely hair, who helps him to complete his mission,
despite being temporarily transformed into a unicorn. In
The Empire of a Thousand Planets they are sent to scout out a new
civilisation for first contact, only to find that the name of Earth is known…
and hated.
Empire breaks away from
the first two and contains no actual time travel, although the same technology
that allows the Spatio-Temporal Agents to travel in time appears to
solve the
problems of FTL travel.
Valerian and Laureline contains a lot that feels familiar, from
Valerian's hapless everyman antics - his cunning plans are as likely to end
with him falling on his face in plain view of his enemies as in success - to Laureline's
role as a female partner who is competent, intelligent and driven, but it's
hard to imagine that this would have been the case in 1967. I feel as if Luc Besson missed a lot of
potential in his film adaptation, but then again it's a lot easier to take a
risk like setting your pilot story in the last years of modern society as seen
through the eyes of a time agent from the distant future in a comic than a big
budget movie.
So, the last part of this month's 'reading' is made up of audio plays,
as I've been getting back into Big Finish via the medium of sales.
Dark Eyes is a sprawling
serial, bringing the 8
th Doctor out of his Byronic phase and towards
the cynicism that led to his embrace of the War Doctor at his regeneration in the
short film
The Night of the Doctor. After
the loss of a companion and a family member at the conclusion of the 8
th
Doctor Adventures series, the Doctor was prevented from throwing himself to the
far end of time by the Time Lords, who recruit him to find and protect Molly
O'Sullivan, a WWI voluntary aid worker who turned out to be the key to an
insidious plot hatched by the Dalek Time Controller and a renegade CIA
(5) agent
and caught up in the transtemporal
rise and fall of a terrible galactic menace known as the Eminence.
In the third series of plays, Molly is kidnapped by the Master and his
'companion', Sally Armstrong, with the intention of using the power forced into
her body to usurp the Eminence's control of its zombie-like Infinite
Warriors. This Master, played by Alex
Macqueen, is a slightly camp, slightly cheeky character, but as ruthless and
calculating as any of his incarnations, and is more in control of his temporary
alliances with the Daleks and the Eminence than his earlier versions, who always
seemed not only unprepared when his fair weather friends turned on him, but
actually surprised. The Doctor and his current companion, future physician Liv
Chenka, take on the Master and thwart his plans, only to find him resurgent in Dark Eyes 4, conquering the Earth once
more.
Dark Eyes is a dark entry in
the history of Doctor Who. It's brilliantly performed and realised, and runs
the titular renegade through several wringers in the course of its run. If I
have a complaint, it's that it feels like running the Doctor through hell is a
little too much the point, rather than a simple consequence of the plot. Still,
I am a big fan of the McGann Doctor, and Nicola Walker and Ruth Bradley make
superb companions as Liv and Molly respectively.
The Worlds of Big Finish was
released as a celebration of the company's non-Doctor Who works, following a
pattern established in
The Worlds of
Doctor Who, telling a single story by passing the narrative from each group
of characters to the next
(6).
We begin with Graceless, a series for which I frankly care very little.
I'm not sure it's actively bad, but its positioning as adult, sexy and edgy
puts it on the Torchwood end of the Whoniverse, for which I don't especially
care even when it's good. Anyway, this entry features weird magic girls Zara
and Abby - loosely the wild one and the good one, although from the one series
I did pick up, Abby is also the more ruthlessly pragmatic of the two - visiting
a vast, pan-dimensional library called the Archive. Arriving much later than
intended, they stumble on an apocalypse cult's attempt to destroy every book
which describes the destruction of Earth in the early twenty-first century by a
force of multidimensional conquerors called the Magog. They thwart this attempt
and send the last book to Earth, concealing it in an antiquarian collection.
We then proceed to the early twentieth century, as Sherlock Holmes thwarts
a bomber targeting antiquarian book dealers, and then on a few more years to a
time when Dorian Gray interceded in an attempt to usher forth the destruction
of the world(7). The book surfaces again at the time of the described
destruction, but trans-temporal adventuress Iris Wildythyme(8) rambles in to
save the day by ramping a time traveling double-decker bus off of Tower Bridge.
With the world saved, we then flash forward to the future, where travelling
trouble - and person - shooter Vienna Salvatori is hired to recover the book
for a criminal big shot on Mars. Now, Vienna is kind of edgy and sexy in the same
way as Graceless, but somehow I mind a lot less. It's odd, because I really went into Vienna's first solo
adventure expecting to hate it, but it really grabbed me. Maybe it's because it
doesn’t feel the need of a lot of sex to be sexy, or just because it manages to
make her more likable than either Abby or Zara, but I thoroughly enjoy her
brand of sci-fi noir.
We wrap up with Bernice Summerfield thwarting a last hurrah by the
Magog to complete their conquest of Earth, before falling more or less into
Vienna's lap and finally choosing to conceal the book in question in the one
place a book can really disappear: the vast, pan-dimensional library called the
Archive.
The Worlds of Big Finish is a
lot of fun. Essentially a single story with rotating leads, narrators - Holmes,
Gray and Salvatori all provide their own voice-overs - and styles, it's a grand
Macguffin hunt, and a fair introduction to the range of stories Big Finish are
telling these days.
That being said, the one world decidedly not featured is that of Pathfinder Legends, which I visited
after picking up the second series, Mummy's
Mask, in another sale. I thought about getting the third, but I'm buying a
house, so I have to draw a line somewhere.
Unsurprisingly, Mummy's Mask
takes our four intrepid adventurers - atheist wizard Ezren, sassy elven thief
Merisiel, lunk of the world Valeros, and grumpy dwarf Ranger Harsk - to the
Aegyptian corner of the Pathfinder world. Entering a lottery to be assigned a
building to explore in the necropolis of a city long-abandoned to an ancient
plague, they stumble on another cult set on restoring a long-dead ruler to
power, in this case the Pharaoh Hakotep, who has a fleet of flying laser
pyramids and a major chip on his undead shoulder.
Mummy's Mask is a much more
substantial offering than Rise of the
Runelords, with each of the audio plays in the series twice as long as the
previous. One of the things this gave me the chance to notice is that the
dialogue is actually incredibly clever. The four leads are somewhat at odds
with the world around them in their mode of speech because they are PCs. While there aren't the usual run of pop
culture references, everything about them - Harsk's use of what are almost catchphrases,
Valeros and Merisiel's lack of commitment to 'period' dialogue - makes sense if
they are being voiced by the players, while the supporting characters are NPCs
being run by the DM.
Although mostly a decent production, Mummy's Mask suffers a little from having an ancient Egyptian
setting written with limited reference to academic sources and depicted by the voice
actors available. In Big Finish's defence, the vast majority of the support
players are of middle eastern origin, but there are a few dodgy accents, and of
course the PCs have a bit of a white saviour role, having come from the more
Euro-fantasy part of the world to save notAegypt.
Also, there is a gay couple in this one. They die, I'm sorry to day.
(1) Which amounts to giving the hobbits some
Numenorean shivs.
(2) Although saying that, either the
extended Fellowship or the extended An Unexpected Journey includes about 60%
of the text of 'Concerning Hobbits' - specifically the stuff that doesn't
connect the Shire to the rest of the world or depict the hobbits as in any way
badass - as voice over.
(3) Two books in, and Dalip is still wearing
his Transport for London-issue, Gitmo-chic Orange jumpsuit.
(4) Porn without plot.
(5) Celestial Intervention Agency, the Time
Lords' dirty tricks brigade.
(6) The
Worlds of Doctor Who featured the Big Finish spin-offs Jago and Litefoot, Countermeasures
and Gallifrey, as well as a pair of hapless UNIT goons featured in two of the
Companion Chronicles.
(7) Which means that Big Finish's Sherlock
Holmes adventures and Confessions of Dorian Gray are in canon with Doctor Who.
(8) Like the Doctor, but female, drunk, and simultaneously
more and less effective; also, only occasionally capable of regeneration.