Thursday, 6 December 2018

Reading Roundup - October/November 2018


My reading time, which is mostly listening time, took a bit of a hit in October as I became embroiled in the podcast Wolf-359, so I’ve rolled these two months together.

We begin with Solaris, a classic of Russian SF, in which Kelvin, a psychologist, is dispatched to a research station orbiting the titular planet. A scientific anomaly, the planet is covered by a single, self-mobile ocean which somehow regulates its orbit, and has become the subject of its own vast and internally schismatic branch of science, dedicated seemingly to producing a definitive explanation of how and why no-one can actually understand what the shit is up with Solaris. Kelvin has been sent to investigate a breakdown in communication from the station, which turns out to have been caused by the mysterious appearance of replicas of the crew’s – often deceased – loved ones aboard the station, by unknown processes and to unknown ends.

This is SF at its most cerebral. Solaris is a long, slow, rambling discourse on the nature of loss, isolation, guilt and communication. There isn’t a lot of action, and about 60% of the significant conflicts occur entirely within Kelvin’s own mind and conscience. The true nature of Solaris itself is, ultimately, less important to the story than humanity’s inability to understand the true nature of Solaris. It takes some time to get into and sort of… engulfs you like an overeager duvet, especially as a reading, rather than being an instant page turner.

Worth the read, if only for genre completeness, but it can be an effort at times.

Because it was on offer, I moved on to Assassin’s Creed: Odyssey, which if nothing else prepared me for the game’s opening violence against children. Kassandra(1) is an exiled Spartan mercenary (or Misthios, which also becomes her particular nom de guerre,) who graduates from small-time debt collection work when a dodgy individual hires her to assassinate a Spartan general, who turns out to be her own father. On discovering that her employer belongs to the all-powerful Cult of Kosmos, Kassandra sets out to bring the Cult down, helped or hindered by a who’s who of the Peloponnesian War, including Perikles and Aspasia of Athens, Herodotus, Socrates and a slightly anachronistic Pythagoras, to name just the ones that I recognise without having to get all Wikipedia about it.

As fictional adaptations of computer games go, Assassin’s Creed: Odyssey is pretty good. Okay, that’s a low bar, but the writing it pretty decent, and the author has made a decent fist of reducing a branching storyline to a single narrative (and, incidentally, bypassing all of the Misthios’s potential romance options.) Notably, coming from a game means that the action is both non-stop and punctuated by regular boss battles. The reading is initially a little stiff, but I think that’s mostly due to the contrast between the reader’s primary crisp RP delivery and the more earthy, Greek-accented(2) voice she uses for Kassandra’s first person segments. We open with the latter, so when we shift to the former it sounds oddly formal, but it settles in well enough.

I don’t regret the time invested in this one, although I might feel differently if it hadn’t been on offer when I bought it.

Saga was once the greatest band in the world. They were the Kings of the Wyld, the storied heroes of many a tour of the Heartwyld and countless smaller gigs to take down local monsters. Their names were legend: Golden Gabe, with his blade Velicor; knife-wielding rogue Matty Skulldrummer; the wizard Moog; Ganelon, the warrior born; and ‘Slowhand’ Clay Cooper, the tank. Now, they’re old men, and their profession is in the hands of younger fighters, and in slow decline as the monsters run out. But then a horde of monsters descends upon a neighbouring republic, and Gabe’s daughter Rose is one of the mercenaries trapped in the capital after coming to its defence. The horde is closing in. The city is surrounded, the food is running out, and there’s little chance of an official relief mission. It’s time to get the band back together.

For something that is basically an extended joke about mercenary bands who act like rock bands – monster-fighting ‘gigs’ and ‘tours’ by celebrity bands are arranged by cutthroat agents known as bookers, the bands are as famous for their partying as for their battles, some even have armoured ‘argosy’ war wagons that act as their tour buses, and I suspect that more than half of the background mercs are references to one rock legend or another – with some D&D references thrown in for good measure, Kings of the Wyld has an impressive degree of staying power. In part, this is down to a unique world, with the constant threat of monsters down to the age-old actions of a dying race of immortal, rabbit-eared, dimension-hopping refugees who used to rule the world, and a federation of kingdoms whose wary but stable peace has produced standing armies with little to do but parade and guard things. My main worry with the concept – that things would get laddish in this old boys’ club – proved groundless, as our heroes reminisce about respected female contemporaries and are twice robbed by a gang of female bandits without any sign of wounded pride. With a fair number of women involved in the final battle, the author also doesn’t shy away from casualties among the female mercs. There are signs of cultural homophobia, but as an outlier in a fantasy world with gay marriage.

The world is interesting, and our crusty old protagonists are generally likeable, if dangerous and occasionally inclined towards a pointy brand of conflict resolution. They aren't exactly good people, but they are generally more committed to doing good things than they are inclined to even inadvertently do bad, which is as much as you can ask from what is basically a cross between a hedonistic classic rock band, and a party of D&D murder hobos. The band metaphor manages not to get tired, and the humour and the action both work well enough.

This was a good read, and I have the sequel lined up for future listening.

I’ve been working through The Graveyard Book slowly, not because of any reluctance, but because I’ve read it before and I like to have something with a more episodic structure on hand for when I’m looking to knock down an hour’s listening between novels. Neil Gaiman’s urban undead revision of The Jungle Book has been around long enough that I suspect anyone reading my blog will have read it already. My original review of the book vanished with the website that used to host it, but I received my copy pretty much day of release and I’ve loved the tale of Nobody Owens and his life among the dead ever since. As is usual, Gaiman reads his own work.

Definitely worth the time invested.

Finally, for the months, I checked out Audible’s new musical adaptation of The War of the Worlds, which is weird AF. I really don’t know what went on in the meeting where they decided that they should do a full cast adaptation mostly of the original novel, but with some of the material from Jeff Wayne’s musical version, and using the music from said musical version as incidental music but not including the songs. The failure of the familiar intros to transition into the full lyrics is almost as distracting as Michael Sheen’s narration, which seems to be based on an impression of Tom Baker’s impression of Liam Neeson’s impression of Richard Burton.

Weird, but fun.

(1) The game allows you to choose between playing Kassandra and her brother Alexios; the novel takes Kassandra as the canon protagonist.
(2) I’m not going to pretend I know if this accent is any good.

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