Showing posts with label magic realism. Show all posts
Showing posts with label magic realism. Show all posts

Wednesday, 1 May 2019

Reading Roundup - February, March and April 2019

Three months at a pop this time (I missed two and its taken most of the third to get this written up.) I managed two entries for the Found Horizons challenge, three other new novels, seven comics, two audio plays and eight re-reads.

Found Horizons
Throne of the Crescent Moon, by Saladin Ahmed
Picked up on a recommendation from James Holloway, this has also started a bit of a kick on fantasy novels taking their model from something other than mediaeval European history and/or Tolkien. In this case, the setting is influenced by the Thousand and One Nights. The novel is supposedly part one of a trilogy, but is largely complete in itself and the second part hasn't emerged in the seven years since this one came out.

The novel follows the struggles of the ghul hunter, Doctor Adoullah Makhslood, and his friends and assistants against a mysterious and terrible dark sorcerer bent on seizing an ancient and apocalyptic power from the fallen empire on whose ruins the current Kalifate was built. The ageing Doctor battles using costly and exhausting sacred invocations, and fights alongside the holy swordsman Rasheed, lion shapeshifter Zamia, and his old friends the mage Dawoud and the alchemist Litaz. All of them have incredible powers, but the society in which they live has no respect for their abilities or their fight. In addition to the supernatural threat they face, they must struggle with social unrest: A revolution led by the charismatic Falcon Prince, and the violence of the thuggish zealots known as the Young Scholars, whose seeming-piety Rasheed admires, but who are little different from modern fundamentalists, white nationalists, or those who use the phrase 'Brexit means Brexit' without irony.

While the characters and plot aren't bad, the real strength of the book is in its worldbuilding, which is deep and compelling, and a refreshing change from more conventional fantasy.

Black Leopard, Red Wolf, by Marlon James
They call him Tracker, and it is said that he has a nose. One eye is that of a man, the other of a wolf. If you want someone found, he will track them into the underworld itself. Twice, he has been called upon to find a child, and now the child is dead. Someone wants to know why. Someone wants to know how. Tracker may be the only one who knows, but he isn't going to be quick to tell.

Black Leopard, Red Wolf is the first fantasy novel by Jamaican author Marlon James. It follows the deeply personal odyssey of Tracker - the wolf of the title - as he moves through the the great events of his day, across a sprawling secondary world steeped in the folklore of Africa (primarily southern Africa, I believe, but I'd still be writing these reviews in June if I tried to track down everything in this book to its source.) Tracker - a gruff, misanthropic loner by nature, whose motto is 'nobody loves anybody else' - is both our protagonist and our deeply unreliable narrator; called on to give testimony to an inquisitor, he instead tells a series of interlinking stories which lie somewhere nebulously between objective truth and outright lie. In his search for the missing boy and his monstrous captors, he is forced to work with an old partner - the shapeshifting black leopard - and a ragtag band of equally truculent souls, as well as navigating an increasingly complex web of lies surrounding the identity of the child in question.

Black Leopard, Red Wolf is an intricate exploration of internal and external truth, as well as a sort of survival-horror-level approach to fantasy, set in a world completely unfamiliar to the European reader. It also features another rarity in that its grumpy, anithero protagonist is gay. It's highly profane in its language, bleak in its outlook, and definitely on the dark side of the genre.

A word of warning: bad things happen to children in this book. A lot.

New Novels
The flamboyantly camp Dr Tachyon, depicted
on this cover, is 100% straight, as is pretty
much everyone in this book.
Wild Cards, edited by George RR Martin
An alien force comes to Earth, bringing with them a virus intended to transform the human genome to generate psychic abilities. Conflict with a defector and the interference of a human criminal result in the 'Wild Card' virus being released over New York, and so the age of superpowers begins. Some of those infected recover, most die horribly, and some are changed, into superpowered 'Aces' (a few with very specific, low-utility powers are called 'Deuces') or disfigured 'Jokers'.

First published in 1987, this first anthology in a shared world series edited by George RR 'Song of Ice and Fire' Martin... is really, really eighties. Almost all of the major characters are men, with women playing supporting and usually romantic roles. The two significant female Aces in the collection are a woman who absorbs the knowledge and personalities of other people, ultimately becoming overwhelmed by the burden of the minds of the great men whose knowledge she now holds, and a young radical whose rape caused her to turn into a vigilante subway car. Minor female characters include several Jokers with exotic deformities, and one who has passive sex powers. There is also a half-Japanese, half-African American Ace who is a pimp with sex-fuelled magical powers; not precisely a negative portrayal, but the book is hard into exoticism. Notably, this edition has three stories not in the original printing, which includes 'Ghost Girl Takes Manhattan', and that has a much more active female character, Wraith (although even she spends a striking amount of time naked.)

With all of this in mind, 'Wild Cards' presents a history of a world with superheroes in an interesting way. The quality of the stories varies, but they are generally well-written, albeit unevenly characterised. It's likely that, if this were written today - and edited by anyone by Martin - I wouldn't give it the time of day, but as a historical artefact I'm kind of interested to see how the series is going to progress and transform through the succeeding books.

Although there are twenty-seven of them, so don't hold your breath.

The Restless Girls, by Jessie Burton
So, here's a book that I saw on a poster at the railway station. Seriously.

In a Mediterranean-type kingdom, an adventurous queen dies, leaving a dozen daughters and an overprotective father who decides that they will be safer without hobbies, dreams or excessive direct sunlight. He locks them in a single dormitory, watched over by a portrait of their late mother. The girls discover a hidden door behind the portrait, and a path which leads to a hidden palace where they dance with a crowd of animals every night, until the King notices how fast they are going through shoes. He exiles the oldest daughter, and determines to marry one of the others to a man who can take up his crown. Only one prospective suitor meets the king's challenge, but is he all that he seems?

Jessie Burton's retelling of the Twelve Dancing Princesses - which I read to my partner, and let me tell you, I really need to pick books for reading aloud that require fewer than a dozen distinct voices throughout - is a gently subversive delight, which flips the script on the bartered bride mode of fairy tale. The princesses are great, and their mother - although dead for the entirety of the story - is an absolute baller.

It may be a bit of a liberty to call this one a novel, it's more of an illustrated novella, but I won't hold that against it.

The Battles of Ben Kingdom: The Claws of Evil, by Andrew Beasley
In Victorian London, apprentice cooper Ben Kingdom is about to stumble into an ancient conflict between the rooftop-running Watchers and the subterranean Legion: a conflict over nothing less than the fate and soul of the world itself. Subject of apocalyptic prophecy, Ben is fated to choose between good and evil and so bring an end to this war. But which side will he choose, and which is which anyway? (Spoiler warning, the ones who live underground, have violent hazing rituals, cages full of monster birds, and fantasize about world domination are the baddies, while the ones who work with an actual angel aren't.)

As I might have given away with that synopsis, the big problem with this otherwise enjoyable Victorian supernatural adventure is that its central conflict lacks a fundamental element of suspense. The story wants us to question which side Ben will choose - even throwing in a Macguffin to tempt him towards the wrong choice - but since it also wants us to like Ben, it's fairly clear that he's going to end up on the literal side of the angels. In fact, this means that the fate of dissenting miniboss Ruby 'too cute for villainy' Johnson is far more interesting than Ben's, because she genuinely could go either way.

I got this one from the library, so no telling if or when I might get hold of the second and third volumes, but if I see them I will.

New Comics
The Power of the Dark Crystal, by Simon Spurrier, Kelly Matthew and Nicole Matthews
The official continuation of the story of the movie The Dark Crystal - an absolute corker, if you don't know it - was going to be a film, but ended up as a 12-issue comic. Set many years after the film, the comic sees the Gelfling race restored and now ruling Thra from the Castle of the Crystal. Jen and Kira are ancient, and the rule of Thra is mostly undertaken by a corrupt priesthood who demand extortionate 'offerings' in exchange for access to the crystal and to Jen and Kira.

A being called Thurma, a fireling, comes to the castle, asking for a shard of the crystal to save her world, which lies deep beneath the surface of Thra. Denied, she steals a shard, bringing back the Skekses and Mystics, and flees with the aid of a conflicted temple acolyte called Kensho. As the two young fugitives bond, pursued by the agents of the priesthood, the tools of the Skekses now controlled by Jen, and by the whining Chancellor, the ancient Aughra struggles to understand what is happening, and how the world can be on the brink of destruction again.

As a huge fan of The Dark Crystal, and having written a failed pitch for inclusion in an authorised anthology, I was very keen to read this. It's pacing is a little slow, and honestly it probably could have stood to be six-to-eight issues, but I did enjoy the ideas and the sense of impending doom was on point. It is a fairly tragic capper to the story of Jen and Kira, as the hope of Thra - and the subterranean world of Mithra - is passed to Thurma and Kensho.

There's a follow-up being released at the moment, which I'll catch up with once it's in trades.

Rat Queens Volume 1: Sass and Sorcery, by Kurtis J Wiebe
In a world where the rough and tumble of high fantasy is giving way to a more orderly world of trade and culture, the town of Palisade is faced with the question of what to do with the adventurers who once tamed the land and protected the borders, but are now just a drunken, violent threat to civic harmony. Best - or worst - of the crowd are the Rat Queens, a quartet of hard-drinking, bar-brawling women: Hannah, an elf necromancer; Vi, a dwarf fighter; Delilah, a human cultist of a blood-drinking squid god, turned cleric of no particular deity; and Betty, a smidgen(1) with an appetite for drugs, ladies and stabbings. When the merchants guild hires assassins to wipe out the adventurers, the Rat Queens take it personally, which is going to be bad news for someone.

Probably the greatest triumph of this opening volume of the Rat Queens' adventures is not concisely presenting the above information to bring us into their world, but in creating characters who are not only complex and engaging - even likable, for all their rough edges - but convincing both as comic characters and as roleplaying PCs. Wiebe captures the weird banter of the game table with uncanny accuracy, but also creates convincing protagonists.

My only real problem with the book is that it kind of impinges on one of those ideas I probably wouldn't have had time to write anyway - what if a roleplaying world were real, and most of the monsters were dead now - although a) 'The Boys from the Borderlands' would be a lot less fun, and b) it woudl already have been clashing with Kings of the Wyld.

Rat Queens Volume 2: The Far Reaching Tentacles of N'rygoth, by Kurtis J Wiebe
Huh. So it turns out that I picked up volume 2 of Rat Queens in a sale pretty much right after writing the review above, but before publishing this roundup. (Seriously, I need to get on with these reviews a lot faster.)

Picking up directly from the end of volume 1, this one sees a revenge plot against the captain of the watch - a former assassin and Hannah's on/off booty call - expand to exploit Delilah's ex-deity and basically destroy the world, so that everyone can experience one man's pain (albeit only for the few moments it takes for the rest of existence to fold up like a barely-spoiled tablecloth.

While still not a million miles from the style of its roleplaying roots, The Far-Reaching Tentacles of N'rygoth is very much more a conventional narrative than Sass and Sorcery, which is probably a vital step after the establishing chapters. On the other hand, it has the sort of increasingly relevant backstory that is the hallmark of character-heavy RPGs, including an appearance by Delilah's never-before-mentioned husband, and flashbacks to Vi's break with her traditional dwarf family (in regards to which, I loved the fact that the family armoury business was run like a dynastic fashion house.) Betty has a bit of a side role in this, but I'm sure she'll get to break out of her tragicomic sideline in future volumes.

Still on board for this one. Roll on the next sale.

Giant Days: Vol 8, by John Allison
Man; what else can I say about Giant Days? While Vol. 8 brings new stories and new challenges, the series is sufficiently slanted towards character material that recapping the stories feels somewhat redundant. It's all 'Susan, Esther and Daisy do some stuff and shenanigans ensue', and as much as it's all glorious, its strength lies in 'Susan, Esther and Daisy,' rather than in the nature of either stuff or shenanigans. Maybe one of the girls gets into trouble due to romance, politics or a misunderstanding, or perhaps one of them tries to introduce the others to some new activity, but the drama, tension and comedy are in their reactions and interactions.

On the character front, Susan, Esther and Daisy continue to mature, and to grow apart, as Susan and Daisy's love-lives bring tension into the household (Esther's love-life is a train wreck, but a largely self-contained train wreck.) If I have a criticism of Vol. 8, it's that this growing-apartness cuts down that so-important level of interaction between the three central characters. I am also increasingly aware that a university-based series has a natural end point, which must be coming up in the not-too-distant future. This makes me sad, especially given that Allison's webcomic, Bad Machinery, has ended and that I am into the later stories re-reading it on Go Comics, but fortunately my next read was...

By Night: Vol 1, by John Allison
It is so weird to read a John Allison comic that isn't even slightly set in the north of England.

Jane is a chemistry major and aspiring documentarian whose awesome-if-unruly hair seriously suggests a way-back family connection to Giant Days' Daisy Wooton. Interning at a lab in her home town, she crosses paths with former BFF and early-onset silver vixen Heather, and the two of them set out to explore Charleswood, the recently-abandoned estate-cum-designer-community created by the town's founder, Chet Charles, and document its decline into ruin. There they unexpectedly discover a portal to another world, and with the assistance of Jane's work colleague and Heather's recently unemployed father they plan to expand their explorations into terra incognita.

Weird fiction, fantasy, mature exploration of the disconnection of youth and the collapse of the industrial society taken for granted by past generations, By Night is your typical John Allison mix of whimsy and introspection, and I am so here for it, even if I do assume on some primal level that all these small-town Americans are secretly from Yorkshire. I haven't embraced Jane and Heather as much as the Giant Days crew, perhaps because I don't have the 'in' of a familiar character (as Esther crossed from Scary-Go-Round,) but I'm happy to put the effort in to get to know them.

Vox Machina Origins, by Matthew Mercer, Matthew Colville, Olivia Samson and Chris Northrop
Speaking, as I was a couple of books ago, about roleplaying characters, I picked up the first six-issue arc of Vox Machina Origins, a comic recounting of the earliest adventures of the heroes of the Critical Role D&D(2) stream. Before they were a party, let alone heroes of Tal'dorei, the future members of Vox Machina were a scattered bunch of socially inept (either through inability or antisocial tendencies) sellswords doing grunt work in the swamp port of Stilben. What is the link between their various quests? Who is disappearing the poor? And what exactly is the legal, copyright standing of Scanlan Shorthalt's persistent filking?

I'm a bit of a recent convert to Critical Role, having started off at the top of Campaign 2 after failing twice to get into Campaign 1 - partly because of the relatively low video quality, partly because it comes in with the characters already at level 7 from the pre-stream game with the backstory to match, and partly because of the intimidating volume of video to go back through - I'm now working my way back through the Vox Machina streams. Moving up towards episode 100, I feel I know the characters well enough to pick up the backstory comics.

It makes an interesting contrast to Rat Queens, in part because, despite the characters actually being the PCs from a roleplaying game, they're written to be more like conventional narrative characters (probably in part because the CR team are fans of the Queens - that's how I came across that series - and are wary of too much parallel humour.) It's also interesting to get a look into the early days of the characters, before they had access to all the magic and all the powers. Good fun, and I'm looking forward to meeting early Pike and Percy later this year.

Heart of Empire, by Bryan Talbot
In 1999, Bryan Talbot released the sequel to his 1970s psychedelic epic, The Adventures of Luther Arkwright. Heart of Empire: The Legacy of Luther Arkwright had the characters of the original aged pretty much in real-time, and Arkwright's daughter, Princess Victoria, as its protagonist. Victoria's mother, Queen Anne, is the monstrous, psychic ruler of a global empire every inch as corrupt and repressive as the Puritan regime that it replaced, and much more powerful. The comic essentially follows Victoria's personal progress as she discovers the truth of the world she has been insulated for, and in doing so confronts the impending destruction of the multiverse and the real fate of her supposedly-assassinated twin brother and long-vanished father.

Heart of Empire is a much more conventional story than Luther Arkwright. It is a linear narrative and concerned with a much less philosophical threat at its core (the Disruptors wanted to guide history to their own, mysterious ends; the Heart of Empire just wants to rip everything apart at the molecular level.) It features the completion of a process shown in the end of the first graphic, where we saw the victorious rebels already beginning to become the new oppressors. This British Empire has a slave- and tribute-based economy, and a massive dose of legally-supported racism, contrasted with a more liberal America.

Ultimately, Heart of Empire lacks the iconic heft of Luther Arkwright. It also lacks the unfortunate 70s tropes, although it does have a few 90s tropes to regret in retrospect; in particular, Victoria lacks agency for much of the story, although less because she's a 90s female character and more because she, like her father, is a pawn of destiny.

It's okay, is what I'm saying. Easier to read than its predecessor, but with less staying power as a consequence.

Audio Plays
Last of the Cybermen
Jamie and Zoe are waiting for the Doctor to return, but when they see him take a fall and run to help him, they find in his place a large and more bombastic man in an outrageous coat. The Sixth Doctor has been transported into his own past, and he needs to make sure he doesn't change anything, doing everything as his second incarnation would do. Unfortunately, it's been a long time since he had to deal with The Last of the Cybermen.

This is the second part of the 'locum Doctor' sequence; a set of three plays in which the Big Finish Doctors are swapped with their past selves to interact with the surviving companions (although unlike Legend of the Cybermen, the director doesn't force poor Wendy Padbury to do an impression of her younger self, which can't be easy to maintain for an entire play.) Threatening the Doctor's mission are a cyber-cult within the elite educational institute that made Zoe the superlogical polymath she is, and the usual greed and corruption of humanity. The Sixth Doctor also lacks the Second's tenacious will to remain free at all costs, and if he succumbs to his own impulse to take the pragmatic course, how will that change the world?

The Secret History
Steven and Vicki are taking a break with the Doctor in Ravenna, capital of the Western Roman Empire, when their Doctor is swapped with his much less vacay-happy Fifth incarnation. Belisarius is struggling to reunite the Empire, against the paranoia of the Emperor Justinian, and someone is keen to get the Doctor involved in events. Quintus, a roman medic with too much knowledge of time and space, and an axe to grind against the Doctor for perceived past - or rather future - wrongs.

The final locum Doctor play sees the Fifth Doctor step into the shoes of the First, and the Fifth Doctor is very different from the First, the coolly pragmatic history tourist who seriously considered bashing a caveman's skull in with a rock that one time. Finally, the plan which has set all these events in motion comes to fruition, and the Doctor is left to struggle not just for his life, but for his very existence.

Re-reads
Doctor Thorne, by Anthony Trollope
After a bit of a break, I've taken another step on the re-visiting of the Barchester Chronicles with Doctor Thorne, which I think may be the last one I've actually read (although that might be Framley Parsonage.)

We take a step out of Barchester itself for this one, and into the genteel countryside of Barsetshire. Here, the eponymous Doctor Thorne has his practice. A modestly well-off, educated physician, Thorne is somewhat looked down on by his fellow doctors for his mercenary nature - he has a set schedule of fees for different visits, instead of just modestly accepting much more money without comment - and tendency to diagnose on the basis of symptoms and other such malarkey, but highly respected by the local worthies. The light of his life is his niece, Mary, who has been educated with the children of the Squire of Greshamsbury. In Mary Thorne we meet another of Trollope's saintly young women, who through the book weathers the condemnation of society after the penurious squire's son and heir, Frank, falls in love with her despite the family's injunction that he 'must marry money.'

Thankfully, she is in a Trollope novel and not a more harshly realistic milieu, so it all ends happily thanks to virtue, and indeed just about everyone ends up well, except for the most pernicious and unrepentant of Mary's nay-sayers, who loses two fiances in the course of the narrative, because that's the worst thing that can happen to a woman.

So, yeah; it's Trollope. It's lovely and fluffy and very old-fashioned, and also introduces Miss Martha Dunstable, a bastion of common sense and awesomeness.

The Sleeper and the Spindle, by Neil Gaiman
When a mystical sleep begins to spread across a kingdom, the young queen of a neighboring country, a woman with experience of magic, sets out with her dwarf companions to investigate. In a tower, in a castle, a maiden sleeps. While she sleeps, those in the castle sleep; all save a crone who watches over her. We know the story, we know the cure, but is this the story that we think it is?

Neil Gaiman is an accomplished reteller of fairy tales, and this Briar Rose/Snow White mashup - illustrated by Chris Riddell, which is something that, if you haven't gathered, I always have time for - has a definite twist in the tail. It also has a princess - or rather, a queen, who has no time to be waiting around for rescue, and indeed walks out on her own 'happy ending' to help others, swapping a wedding dress for armour and a sword - which, again if you haven't gathered, is something I will always have time for, as indeed are fairy tale retellings with a bit of a twist.

This is another story that I read to me partner at bedtime.

The Tales of Beedle the Bard, by JK Rowling
Another bedtime story for my partner, and another book illustrated by Chris Riddell (and not the last of either for these three months.) The Tales of Beedle the Bard is a metatextual DVD extra of a book, combining an in-universe collection of wizards' fairy tales with in-universe commentaries on the stories by Albus Dumbledore, providing the kind of Wizarding World deep cuts which have gained Rowling such derision from those who feel it is the fans job to create that sort of thing(3), and a few extra bits of metacommentary from Rowling herself in her role as... Harry Potter's biographer? It's all very literary agent theory.

The tales themselves are a mixed bag of morality tales, and perhaps most intriguingly quite deliberately feature magic which lies outwith that possible in the Wizarding World, which I suspect is a more interesting commentary on the nature of wizards than Rowling necessarily intended.

This is my second copy of Beedle the Bard, by the way; less because I love the stories than because Chris Riddell.

Harry Potter and the Deathly Hallows, by JK Rowling
And while we're on the subject, Arya and I finished the main Harry Potter series, wrapping up The Deathly Hallows almost exactly a year after we began The Philosopher's Stone. I re-read this myself not long ago, so I won't do any kind of in-depth analysis of the book itself at this juncture.

Arya did much better than I expected, vis a vis her aversion to emotionally challenging content. She took a bit of a pause after Dobby died, but wasn't as cut up as I thought about Hedwig. Then again, she's never fully accepted that 'cute little mouse' Scabbers was actually, in all conceivable meanings, a rat.

We've been trying since we finished to find another longer form story for me to read with her. We got halfway through the first book in The Land of Stories series before she complained that it was too scary, and dismissed my suggestion that Deathly Hallows was scarier 'apart from chapter 8.' We have, however, found a new jam at last, and indeed we have finished...

It's surprisingly hard to find an image
that isn't from the movie.
The Hundred and One Dalmations, by Dodie Smith
Nice, middle class Dalmatians Pong and Missis are shaken when their puppies are kidnapped by the malevolent, fur-loving Cruella de Vil to be made into coats. With the assistance of the nationwide network of the twilight barking, they set out across country to rescue their puppies from the wilds of Suffolk, only to find that there is much more on the line than just their one litter.

Arya got Cruella and Cadpig on World Book Day, a short story spin-off from a simplified retelling of The Hundred and One Dalmations, which she then asked to buy with her pocket money, so I thought I'd give her a go with the original.

Which is apparently out of print, so what the fuck is that about? I got a second hand set - The Hundred and One Dalmations and the sequel, The Starlight Barking, in which the dogs gain telepathic and telekinetic abilities from an alien god - and have also picked up the kindle versions for night reading.

This remains a damn good story, if a little old-fashioned in places. Missis is a good little wife, stronger in faith, but weaker in wits than Pongo, and the girl puppies are repeatedly noted to be weaker than their brothers, which I'm not sure is a thing. There is also a scene with gypsies which... Well, for starters it includes the word gypsy, and presents them as inveterate dog-thieves, although it also includes mention of the Romany language.

Good Omens, by Neil Gaiman and Terry Pratchett
I re-read this one a couple of years ago, but hit it again with the upcoming TV adaptation finally on the definite horizon. I still love it, although I can appreciate some of the flaws in it more each time. In particular, Gaiman and Pratchett have always been a couple of white dudes, and in this and their other early work this is quite apparent, although the development of their female characters in particular marks them as very much white dudes who listened and learned.

Still love it.

The Bloody Chamber, by Angela Carter
Perhaps the best known work by the prolific British author Angela Carter, The Bloody Chamber is an anthology of richly Gothic fairy tales, including two takes on Beauty and the Beast - 'The Courtship of Mr Lyon' and 'The Tiger's Bride' - the titular Bluebeard tale, Puss in Boots as a bawdy sex comedy and of course 'The Company of Wolves', a version of the Red Riding Hood story, and a collection of other werewolf anecdotes which inspired the film The Company of Wolves.

Dark, sumptuous, oddly claustrophobic and by turns sensual and nauseous, The Bloody Chamber is arguably the prototype of the subgenre which Gaiman has made his own in works like The Sleeper and the Spindle. It's a lot of fun.

A Short History of Nearly Everything, by Bill Bryson
Almost done.

A Short History of Nearly Everything is an accessible potted history of science. It's a lively jaunt through the various developments of the last few centuries of thought, and the last few epochs of geological and evolutionary development. The problem, of course, is that as meticulously research as it was, who knows if the science stands up a decade and a half after publication.

Odd and the Frost Giants, by Neil Gaiman
And the last of our Chris Riddell-illustrated bedtime reads is this little gem, originally written for World Book Day many years ago and now re-released with added Riddell.

Odd is an odd boy, the son of a deceased viking who lives with his mother and step-family in a Scandinavian village. He is lame, having nearly severed his own leg with his father's axe, and considered something of a burden. When winter refuses to leave one year, he sets out into the wilderness, where he meets a fox, a bear and an eagle, and finds his way into an otherworldly adventure which might change the fate of the world.

Very much a novella, rather than a novel, this is a fairly straightforward coming of age tale, featuring a viking hero out of the classic bruiser mould (which is entirely suitable, as any saga would tell you,) learning to be more than a boy through wits instead of might.

(1) An off-brand hobbit.
(2) I think technically at this point they would actually have been Pathfinder characters, but who's counting?
(3) There are valid reasons to pooh-pooh this line of activity from Rowling, relating to the actual content and the decision to relegate it to deuterocanonical sources, but I'm pretty sure there are some nerds who just resent her basically creating her own wikia.

Thursday, 3 May 2018

Reading Roundup - April 2018


I kicked off April with A Closed and Common Orbit. Described as Wayfarers Book 2, it's more of a spin-off from Becky Chambers debut novel, The Long Way to a Small Angry Planet, following the past and present fortunes of minor characters from that novel: technician Pepper, her artist boyfriend Blue, and Sidra, an AI from the first novel now illegally embodied in a humanoid form; as well as Sidra's new friend Tak, an Aeluon. Sidra is completely lost in the limits of a human form, having been built to integrate into the systems of an entire spaceship, and moreover as a result of the events of the previous novel this is not a fate that she chose, it instead having been intended by her previous self before she had to be reset. This novel follows two threads: Pepper's, and later Tak's - attempts to help Sidra adapt to human form, and flashbacks to Pepper's childhood as a genetically engineered child-slave and her search for the AI that saved her from that life, but was confiscated from her when they reached 'civilised' space.

A Closed and Common Orbit is a much more compact and intimate tale than The Long Way to a Small Angry Planet, and for my money is all the better for it. The first novel had a breadth of scope that acted against its strengths, which mostly lie in the characters and their small and personal interactions. A Closed and Common orbit is about the quest for identity, and that works with those strengths. Sidra's viewpoint(1) continually refers to Sidra's thoughts, but to the kit's hands; the body she has been given never really feels like hers. This enables a particularly neat scene in the closing chapters which I won't spoiler. I am also particularly fond of the ending, which does not involve Sidra neatly coming to realise that human is best, although I won't say more.

Next up was Joe Kelly and JM Ken Niimura's limited comic book series I Kill Giants, which has been adapted into a movie which I might see sometime(2).

Barbara Thorson is a troubled girl, obsessed with the idea that she has a calling. "I find giants," she says when questioned abouth er future on careers day. "I hunt giants. I kill giants." Her friend Sophia and the school guidance counsellor grow concerned as she seems to slip further out of control, fighting violently with the school bullies and threatening to unleash Coveleski, the magic warhammer in her handbag. Is Barbara simply retreating into fantasy to avoid her own pain, or are there truly giants causing the grief in the world? Or is the answer not so simple as an either/or?

Illustrated in stark, black and white lines, I Kill Giants is a comic with emotional punch. Barbara is an abrasive character. She is not remotely likeable, but is still deeply sympathetic, surrounded by well-meaning friends and adults who don't know how to offer the help that she needs, and whose assistance she doesn't know how to accept. The giants - real or not - loom large over Barbara's bleak world as dense patches of shadow, and must be fought - one way or another - before she can find any kind of peace.

I managed to find time to finish up another Harry Potter novel, this time The Half-Blood Prince, which means I only have the one left to go. Book six is where Shit Gets Real™, as Harry returns to Hogwarts only to find that his nemesis, Draco Malfoy, seems to be intent on some secret mission for Lord Voldemort, in which he may have the assistance of Professor Snape, and no-one else seems to believe him when he tells them. Also, Dumbledore wants him to spy on the new Potions master, and after the false start of Cho Chang, Harry is finally discovering girls.

The Half-Blood Prince marks the end of the Harry Potter series as it began. The Deathly Hallows is a radical departure from the pattern, which I'll talk about when I get that one finished, but it was about time the series had one, and the old school framing device is looking a little worn. Harry attends barely any lessons, and it's clear that Rowling recognised that Hogwarts had more or less served its purpose. There's a core of a very strong story in The Half-Blood Prince, but the setting which was such a strength in the previous books is here more of a burden.

A bit of a departure now, as I spent a few days with the pilot of the future, in Big Finish's Dan Dare: The Audio Adventures. Normally I do audio plays over on My Life as a Doge, but I picked this up in an offer through Audible, so here we are.

Fifties comic legend Dan Dare joins the Big Finish stable of updated retrofuturist icons in a series of six plays: 'Voyage to Venus', 'The Red Moon Mystery', 'Marooned on Mercury', 'Reign of the Robots', 'Operation Saturn' and 'Prisoners of Space'. A full cast portray updated versions of the characters from the old stories: Daring test pilot Dan Dare, Lieutenant Albert Digby, Professor Peabody and Sir Hubert Whatsisname are all present and correct, or... Well, working class hero Digby is now a gruff, professional soldier with little time for fancy flyboys, Professor Peabody is a corporate shill, and Sir Hubert is all about the military-industrial complex.

So, this is a much more dystopian view of the solar system than I remember from the little Dan Dare I know, with corporate shenanigans on top of the threat of the Mekon, weird, totalitarian superstates among the outer planets, a conspiracy which led to the death of Dare's father, and even the complete conquest of Earth at one point. It's bleak, and doesn't have a neat ending where everything is explained and okay; or even fully explained and not okay. To date, there is no second season of Dan Dare audio adventures. That makes me sad, although I know I'm contributing by buying through Audible and cutting down Big Finish's margins.

I did buy Pathfinder: Rise of the Runelords through Big Finish, although in a sale. This series of audio plays is the first of several based on one of the Adventure Path sets for the Pathfinder RPG, following four of the game's iconic characters(3) - Ezren the human wizard, Harsk the dwarf ranger, Valleros the human fighter, and Merisiel the elf rogue - through one possible iteration of the published adventure(4). From the quiet village of Sandpoint to the ruined city of Xin-Shalast, this band of heroic adventurers pursue glory, vengeance, profit and vague hints of romance(5), and seek to thwart the return of Karzoug, the Runelord of Greed.

Rise of the Runelords is an action-packed adventure, and this is both a blessing and a curse. Action is hard to do well in audio, although in the hands of veteran director John Ainsworth and Big Finish's stable of writers there is a pretty good balance of sound effects and description. The characters are strongly drawn, although there are aspect that are inconsistent between writers; in particular, Merisiel and Valleros seem to fluctuate between friendly antagonism and shared attraction to the local innkeeper, and some sort of Sam and Diane dynamic. Still, overall it's good fun, and I'm likely to pick up the other series that have been released when I have the funds.

Finally for the month, John Gwynne's Malice is book one of a series called The Faithful and the Fallen, a fantasy epic set in a world where a war in heaven long past caused the local creator to up sticks and go off in a huff, leaving the titular faithful and fallen angels - called the Benelim and Cadushim - to duke it out for the fact of creation. Malice follows multiple viewpoint characters in a time of upheaval, as strange creatures stalk the land, giants emerge from the forests, and the rulers of the human kingdoms of the Banished Lands seek for a saviour, the prophesied Bright Star to battle the Black Sun who will champion evil.

Malice is one of those books that upholds the principles of Dark Helmet; that evil will always triumph, because good is dumb. The well-meaning persistently fail to spot glaringly obvious warning signs, and openly pick fights with numerically-superior douchebags. One blindly follows a master who believes himself to be the promised saviour, despite every indication that he's the opposite. Our actual hero neglects to mention a key fact which not only could have - as he himself realises - proved a significant asset during the climactic siege, but also have prevented, or at least slowed, the complete collapse of the defence.

If that sounds harsh, it's mostly because otherwise Malice is pretty good, and I wish it hinged less on such omissions(6). The characters are sympathetic, the untried youth with a great destiny much better written and more sympathetic than many, and the villains at least a little complex. Well, most of them; the sex-crazed witch queen seems pretty one dimensional(7), although we've not had much from viewpoints close to her as yet. I may well pick up the next book in the sequence.

(1) The narrative is third person limited.
(2) You know; if it ever shows up in a cinema near me and/or comes to a streaming service I have.
(3) Pathfinder's iconic characters are archetypal characters designed to illustrate the classes of the game system.
(4) I presume. It seems too acclaimed to be a complete railroad.
(5) Like... really vague, which in fairness is pretty much the level your typical tabletop RPG relationship gets to before everyone starts to feel hella awkward.
(6) It's also possible that some of these would be less egregious in someone without the reader's overarching awareness of the various plot threads, although I would still tend to scoff at those who chose to back the 'Bright Star' whose methodology involves totalitarian, dictatorial rule and brutal, 'greater good' pragmatism in the face of ethical dilemmas.
(7) There are much better female characters in the novel, but far fewer than there are men, and only one is a viewpoint character.

Thursday, 3 August 2017

Reading Roundup - July 2017

Just the one book this month, with Carpentaria actually taking until the 3rd of August to finish. Both a first look into a culture that is almost completely new to me and a weird parallel to One Hundred Years of Solitude, it blends oral storytelling with magic-realism to great effect.

This month past saw me through three more books in the Complete Sherlock Holmes.

The Hound of the Baskervilles is the third, and probably most well-known, of the Sherlock Holmes novels. Set during the earlier years of the partnership of Holmes and Watson, it was presented during the period of the great detective's death as a means to stave off pressure to return the character full tie. It pits Holmes against an apparently supernatural foe, and features some of the classic moments of the canon, as well as some prize examples of Holmes's dickery. He lies to Watson, and despite knowing who the killer is from the get go, holds off in search of evidence so long that his client is almost mauled to death and a young woman brutally beaten (in as much as the narrative cares after she has been revealed as the killer's – largely unwilling – accomplice; Watson is Judgey McJudgerson on this one.)

Conversely, the final novel – The Valley of Fear – is perhaps the least known and regarded of the four, despite featuring the second and final appearance(1) of Professor Moriarty in the canon(2). Similar in structure to A Study in Scarlet and, like Hound set before the fatal confrontation at the Reichenbach Falls, it swaps Mormons for Masonic trade union mobsters terrorising honest mine owners and opposed by the brave men of the Pinkerton Detective Agency, based loosely on the case of the Molly Maguires. As with many of Doyle's inclusions of contemporary secret societies or fringe groups, the depiction is startlingly black and white to modern eyes, but would have represented the first and all that many of his readers might have heard of such things. It is also of note that the main narrative doesn't even feature an actual murder until the epilogue, and that it features a police detective whose skills almost rival Holmes's own.

Finally, The Return of Sherlock Holmes was Doyle's capitulation to market pressure for more Sherlock Holmes' stories. It begins with 'The Adventure of the Empty House', in which Holmes returns to London and reveals his survival to Watson, before bringing down Moriarty's lieutenant, Colonel Sebastian Moran.

'The Adventure of the Norwood Builder' and 'The Adventure of the Abbey Grange' both feature cases in which the accused client reaches Holmes in a state of dishevelment having been set up, in the one case to take the fall and the other to provide an alibi for murders that are not, for one reason or another, ever actually committed. 'The Adventure of the Dancing Men', on the other hand, belongs to that subset of Holmes stories in which Holmes' preference for intellectual rigour over action arguably results in the death of his client, a category from which 'The Adventure of the Solitary Cyclist' escapes by a matter of moments.

'The Adventure of the Priory School' sees Holmes claiming his biggest ever payday when he uncovers a plot to manipulate an aristocrat's will. Also of note, ' The Adventure of the Second Stain' brings Holmes into affairs of national importance, and features a twinkly-eyed Prime Minister of no given name and peculiar perspicacity.

'The Adventure of Black Peter' is a fairly routine terrible history case, ' The Adventure of the Six Napoleons' sees Holmes tangle tangentially with the Mafia, and ' The Adventure of the Golden Pince-Nez' has a bit of both, as a murder leads to the uncovering of an academic's secret past in a Russian revolutionary brotherhood. Comparatively speaking, 'The Adventure of the Three Students' and 'The Adventure of the Missing Three-Quarter' are light fare, although the latter's seemingly trivial case of a missing rugby player resolves into a tragic denouement with no criminal component.

Perhaps the most remarkable story in the book is 'The Adventure of Charles Augustus Milverton', not least for Holmes's singular failure to resolve the case in hand for himself. Tasked with recovering compromising material from the titular master blackmailer, Holmes makes a reckless attempt to strong-arm the villain before finally deciding to break into his house, quite by chance on the night that he happens to be murdered by another party. It's a rare show of fallibility, with Holmes operating out of his comfort zone and stuffing it almost completely.

I've sometimes had mixed success with the work of Cornelia Funke(3), but Ghost Knight is a cracking read. It's nothing all that new – boy sent to boarding school after friction with potential stepfather, threatened by ghosts, makes a friend in the local eccentric, resolves the problem(4) and in so doing finds a way to resolve his personal issues as well – but well told and wonderfully pacey; I finished the short novel in a day.

Rosie Revere, Engineer is a book that I bought for my daughter and which, in her inimitable style, she flatly insisted that she didn't like until I practically forced her to listen to me read it, after which she asked for it every night for a week. It's a simple, but affecting, tale of young Rosie, who hides her desire to invent for fear of being mocked. Then her Great Aunt Rose – who is implied to be the original Rosie the Riveter – assures her that it's great to try and okay to fail, so long as each failure leads to another, better failure on the road to – maybe – success.

For my bedtime listening, I've been going back to the Harry Potter series(5), and have so far got through Harry Potter and the Philosopher's Stone and Harry Potter and the Chamber of Secrets. My biggest takeaway from this – besides the fact that I find it odd that Stephen Fry doesn't give Professor McGonagall any kind of Scots accent, and puts the stress on the second syllable of Malfoy – is that damn those books were dark. I'd sort of blanked out just how horrid the Dursleys are, and had forgotten that even in book one we have Voldemort suckling on unicorn blood while living parasitically in the body of another human being. Then book two has children being stalked by an unseen monster, giant spiders trying to eat the protagonists, and a young girl's soul being consumed by a possessed book.

Never mind bringing a generation to reading, I'm amazed it didn't bring more of them to therapy.

These first two books are what Tolkien might have called essays in the craft, with Rowling not yet the accomplished writer she ended up. As a result the prose is a little hit and miss, but overall they hold their own among the crowded field of children's fiction, even if they aren't quite up to the standards later set by their successors.

My actual copy of this is as old as dirt and
looks like the opening credits of The Time
Tunnel
.
Finally this month, A Wrinkle in Time was another re-read, and a slightly disappointing one. The opening volume of Madelaine l'Engle's Time quar/quintet is chock full of interesting ideas, but in retrospect the dialogue is somewhat stilted and the 'love conquers all' finale is a little bit pat in a novel of cosmic good and evil. Or perhaps it's the only ending that makes any sense?

Still, it's got a lot going for it and a strongly humanist theme(6) that I approve of, and I especially like that the young protagonist Meg learns to recognise that her father is not omnipotent – and that that's okay – as well as that her 'flaws' – the 'unladylike' traits of anger and stubbornness – do not have to be weaknesses.

(1) Well, he's never 'on screen', as it were, but his actions directly affect events, rather than simply being referenced at a distance.
(2) An appearance which, notably, contradicts some of the details of 'The Final Problem' by implying that Watson and others of Holmes's associates knew of his pursuit of the Professor.
(3) Her more YA-oriented fare, such as the Inkheart trilogy and the Reckless series have generally gone down better than those aimed at younger readers.
(4) In this case by undertaking an apprenticeship with a long-dead knight.
(5) I wasn't quite an early adopter, but started reading the series around the publication of Harry Potter and the Prisoner of Azkaban, so I beat the absolute Pottermania that kicked in for the fourth book.
(6) The series doesn't get really Christian for a while.

2017 Reading Challenge - Carpentaria

Carpentaria by Alexis Wright (read by Isaac Drandich)
Reason for Reading: A while back, I caught the first episode of a series called Cleverman, which has joined the list of stuff I Will Get Back to One Day. I've mostly put off watching it because it's a pretty dense piece of work, and quality, thoughtful TV requires more focus than I necessarily have to spare from family life from day to day. Anyway, this prompted me to add Australian literature to my challenge list, specifically seeking out Aboriginal writers. The research I was able to do with my limited time and resources turned up two significant titles: The Deadman Dance by Kim Scott, and Carpentaria.

Sometimes comic, often tragic, Carpentaria presents the struggle of an indigenous people to retain their meaning and relevance in the face of a world that wants to forget their stories. In a rambling, non-linear narrative, the novel tells the story of the town of Desperance on the Gulf of Carpentaria, where the aboriginal families of the Pricklebush live uncomfortably alongside the white folks of Uptown. Through the lives of Pricklebush patriarch Normal Phantom and of his estranged son Will, of travelling religious leader Mozzie Fishman, of Norm's wife Angel Day and of Elias, an amnesiac white man washed ashore on the beach, and through the blending of the natural world, Christianity and the ancestral spirit world of the Queensland Aborigines, Wright weaves a tale that, although set about fifty years later and on the other side of the world, is a close match for the first book in my challenge, One Hundred Years of Solitude.

The parallels are not so exact as to suggest plagiarism, merely indicative of similar influences. Both are set in isolated, ill-founded towns – Desperance was created as a deep-water port, only for the river to shift course and leave it locked behind miles of mudflats and simultaneously exposed to cyclones – whose local worthies struggle against outside authority. Both towns hold strong against government interference, but capitulate to the crushing power of international capitalism; the Gurfurrit Mine takes the ancestral land of the Pricklebush mob, and offers them dangerous jobs in return. Both feature characters with their own, eccentric religious and philosophical views. They even both end with a catastrophic storm sweeping away all that has gone before. Where they differ markedly, however, is in their narrative voice, with Wright adopting the customs of oral storytelling in contrast to Garcia-Marquez's intense literary style. This is not to say that Carpentaria is less well-written than One Hundred Years of Solitude. It is a meticulous piece of writing, where a deliberate rawness rubs shoulders with profound eloquence.

The next book on my list is That Deadman Dance, which is not available in audiobook or Kindle format, so will be approached in dead tree format, and an imposing format it is.

Thursday, 16 February 2017

2017 Reading Challenge - Nights at the Circus

Book 2 (January, Magic Realism(1))

Nights at the Circus, by Angela Carter

Reason for Reading: Angela Carter is one of the primary exponents of magic realism in the western world, and one of my mother's favourite authors. Her work is not entirely new to me, having read The Bloody Chamber a time or two since first seeing Neil Jordan's The Company of Wolves, and I had heard bits of Nights at the Circus on BBC7 as was, but never all of it.

Nights at the Circus is a novel in three parts. In the first, an aerialiste known as Fevvers recounts her life history to an American journalist named Walsher in the closing years of the 19th century. Fevvers performs with a magnificent pair of wings spreading from her shoulders, and claims to be a genuine winged woman. Hatched from an egg, raised by honest prostitutes and briefly ensnared by the rich and venal for their own reasons, hers is the story of a unique being, a freak of nature, and its truth or falsehood remains uncertain.

In the second part, Fevvers, with her companion and foster-mother Lizzie, sets out on a grand tour with an American circus, to St Petersburg and thence across Siberia to sail to America, and Walsher follows, taking up the role of junior clown. Even as the Petersburg performances take them to the heights of stardom, jealousy and madness tear at the circus, and Fevvers is stalked by a wealthy but sinister admirer. In the third part, Fevvers' internal monologue becomes accessible to us as she begins to lose her magical nature. The circus is hijacked in Siberia and the performers cast adrift in a world becoming more magic and less real by the moment.

Nights at the Circus is an extraordinary novel just on a linguistic level. No sentence is functional or throwaway, every one is crafted, whether for soaring poetry or crude vernacular (of which there is plenty.) The book weaves a strange and magical world out of mostly ordinary things; Lizzie manipulates time with a clock, while Fevvers' virtue is defended with a toy sword the loss of which diminishes her. Fevvers herself is a wondrous grotesque; a towering, graceful glutton who gives forth high philosophy in the language of the London street. The other characters in the play are no less fantastical, their circus roles imbuing them with a potent, archetypal magic of their own. Even Walsher, the putative everyman, is eventually disabused of his skepticism through a magic of his own, first as a clown and then as a shaman.

This is an extraordinary, dizzying fantasy of greed and magnificence, envy and liberation, spirituality and carnality. Once more, I have no regrets over choosing this one, although I do wish that Audible had the Kirstie MacColl reading I remember (but which Google appears in ignorance of.)

(1) In one passage of the book, the very world it is set in is described in exactly these terms.

Friday, 20 January 2017

2017 Reading Challenge - One Hundred Years of Solitude

Welcome to the jungle...
Book 1 (January, Magic Realism)

One Hundred Years of Solitude, by Gabriel Garcia Marquez (translated by Gregory Rabasso and read by John Lee.)

Reason for Reading: South American literature and magic realism are strongly intertwined, at least as far as the canon of translated works exported to the English speaking world goes, and neither is something that I know much about. One Hundred Years of Solitude has a strong reputation both in Spanish and in translation, so that seemed a fair place to start from.

One Hundred Years of Solitude tells the story of the Buendias, a family of variously antisocial loners whose patriarch is one of the founders of the village of Macondo, along with his wife and first cousin Ursula. His name is Jose Arcadio Buendia, and his children are Jose Arcadio and Aureliano. Most of their descendants are also called Jose Arcadio or Aureliano (Aureliano in fact has seventeen children all bearing his name) with the only blips being Arcadio and Aureliano Jose, so it's a book that demands close attention. The daughters of the family have more varied names, but are fewer in number, as befits a line wallowing in machismo. The Buendia men are either towering geniuses or physical titans, blessed with an extraordinary blend of total commitment and capacity for vacillation. The women are determined and focused, but prey to violent passions.

Aureliano, who later becomes a revolutionary Colonel fighting thirty-two doomed wars against the forces of conservatism, has some gift of prophecy, and the family inherits from an ancient Gypsy named Melquiades a set of parchments which contain, deeply coded, the entire history of the line and of Macondo from Jose Arcadio Buendia's dream of a town of glass to the destruction of the doomed settlement in a great wind storm. The history of the family and their town is cyclical, not just in the names of the boys, but in repeating patterns of behaviour, the constant return of the more introspective sons to the study of Melquiades parchments, and a tendency for members of the family to fall in love with their own aunts (and an accompanying fear of one day producing a child with the tail of a pig,) to embark on doomed causes, and to remain forever solitary however many people surround them.

It's a somewhat bleak story, using elements of the fabulous as part of its commentary on the repeating nature of history and the political stagnation of a world where the conservative regime is eternal in its corruption because its liberal opponents either compromise too much or become monstrous warmongers; where hard work is always defeated by time and dissipation; and where the best that true virtue can hope for is to escape the miserable confines of reality after leaving a trail of destructive insanity in its wake. It is also, however, a deeply beautiful book, full of black humour and splendid prose. The translation is the only one ever published. It first appeared three years after the original, because Marquez insisted on waiting for the translator Gregory Rabasso to be available, and the author declared the prose to be superior to the original(1).

All in all, while I have a limited taste for doomed family sagas I think if I as going to read one then this is a good one to go for. I am definitely minded to look into the author's other work once the challenge is over, and perhaps see what else Latin America has to offer.

(1) New York Times, 2004